Gaming in Libraries Class Session 10 – Five Gaming Experience Archetypes

This is the next lesson in the Games in Libraries course, taught by Scott Nicholson at the Syracuse University School of Information Studies. For more information, visit http://gamesinlibraries.org/course

Duration : 0:17:13


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2 Responses to “Gaming in Libraries Class Session 10 – Five Gaming Experience Archetypes”

  1. alexanderbanning Says:

    Great video. Your …
    Great video. Your archetypes remind me a lot of the concept of genres in adult popular fiction, and the characteristics of each remind me of the discussion of “appeal factors” within the world of reader’s advisory. Well done.

  2. quseguy Says:

    SNAKS!
    SNAKS!