This is the next lesson in the Games in Libraries course, taught by Scott Nicholson at the Syracuse University School of Information Studies. For more information, visit http://gamesinlibraries.org/course
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on Thursday, December 31st, 2009 at 8:06 am and is filed under Gambling Lessons.
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2 Responses to “Gaming in Libraries Class Session 10 – Five Gaming Experience Archetypes”
Great video. Your … Great video. Your archetypes remind me a lot of the concept of genres in adult popular fiction, and the characteristics of each remind me of the discussion of “appeal factors” within the world of reader’s advisory. Well done.
December 31st, 2009 at 8:06 am
Great video. Your …
Great video. Your archetypes remind me a lot of the concept of genres in adult popular fiction, and the characteristics of each remind me of the discussion of “appeal factors” within the world of reader’s advisory. Well done.
December 31st, 2009 at 8:06 am
SNAKS!
SNAKS!